Bas 3D Artist
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Saturday, February 12, 2011
Sub-Serface Scattering
final render
create 3 writeToColorBuffer nodes to separate the front, diffuse and back surface data.
rename them as writeToColorFront
,
writeToColorDiffuse and
writeToColorBack.
and connect
subSurfaceScatter misss to their color channel.
Wednesday, August 18, 2010
Camera Tracking : Manual Track
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